This week Chrome announced their intent to ship WebGL 2.0 so I guess it’s about time to start adding support!
There are already some PRs that add support to
WebGLRenderer for some of the new features but, somehow, it didn’t feel it was good idea to make
WebGLRenderer support both
Say hello to
A new renderer not only will save us from tons of conditionals but also will give us the chance of cleaning things up; starting with only supporting
Sorry for all the people which PRs didn’t got merged because of my indecision!