1 thought on “WebGL Mirror Example Artifacts

  1. @mrdoob If you are still messing around, I think there is room for simplification…

    //mirrorCamera.up.set( 0, - 1, 0 );
    //mirrorCamera.up.applyMatrix4( rotationMatrix );
    //mirrorCamera.up.reflect( normal ).negate();
    
    mirrorCamera.up.set( 0, 1, 0 ).applyMatrix4( rotationMatrix ).reflect( normal );
    

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