VREffect – Custom blending is broken

Description of the problem

Custom blending seems to be broken when VREffect is enabled.

I am testing simple custom MAX Blending material: Max(green, red) = yellow
(https://gist.github.com/eddietree/e815dfcb35fe2ecd43f61ff888871233)

This is what it should look like (not VR), yellow is correct
http://codepen.io/anon/pen/PGJmKo

However, if you have the same code with VR effect enabled, none of the custom blending works. The box appears red: http://imgur.com/a/hIVB2

Three.js version

THREE.WebGLRenderer 82dev

Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
  • Android
  • IOS
Hardware Requirements (graphics card, VR Device, …)

Author: Fantashit

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