VREffect – Custom blending is broken

Description of the problem

Custom blending seems to be broken when VREffect is enabled.

I am testing simple custom MAX Blending material: Max(green, red) = yellow

This is what it should look like (not VR), yellow is correct

However, if you have the same code with VR effect enabled, none of the custom blending works. The box appears red: http://imgur.com/a/hIVB2

Three.js version

THREE.WebGLRenderer 82dev

  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
  • All of them
  • Windows
  • Linux
  • Android
  • IOS
Hardware Requirements (graphics card, VR Device, …)

Author: Fantashit

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