Description of the problem
Custom blending seems to be broken when VREffect is enabled.
I am testing simple custom MAX Blending material: Max(green, red) = yellow
(https://gist.github.com/eddietree/e815dfcb35fe2ecd43f61ff888871233)
This is what it should look like (not VR), yellow is correct
http://codepen.io/anon/pen/PGJmKo
However, if you have the same code with VR effect enabled, none of the custom blending works. The box appears red: http://imgur.com/a/hIVB2
Three.js version
THREE.WebGLRenderer 82dev
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- Linux
- Android
- IOS
Since
VREffect
is obsolete, I’ve tested this issue today withthree.js R95
. I was not able to reproduce the mentioned blending problem with Google Daydream. Here is the original test case adapted to the latest VR API ofthree.js
.https://jsfiddle.net/f2Lommf5/11267/