Transparency and DoubleSide: A bottle neck of shader code or WebGL limitation?

Description of the problem

From history, I got many answers of limitation of WebGL on self-transparency with double side.
However, recently I use sketchfab viewer and see very good result.
I think we should be able to do it in threejs, too.

screenshot 145

screenshot 146

Three.js version
  • Dev
  • [x ] r85
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, …)

Author: Fantashit

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