4 thoughts on “Textures are extremely washed out

  1. I can confirm that with AMD Radeon HD 6750M and Chrome 53, the error occurs when the renderer is instantiated with antialias set to true, and alpha set to false.

    The washout is the renderer’s canvas being composited with the CSS background-color, which in the referenced example, is white.

  2. @kenrussell Yes, with --disable-features=WebGLImageChromium, Chrome 54 appears to render correctly on AMD Radeon HD 6750M in all four cases.

    renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );

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