Description of the problem
Textures are not appearing correctly. They are extremely light. This demo (http://threejs.org/examples/?q=texture#webgl_materials_texture_tga) looks like this:
Three.js version
- [x ] r79
Browser
- Chrome v53
OS
- Mac OS X – El Capitan
I can confirm that with AMD Radeon HD 6750M and Chrome 53, the error occurs when the renderer is instantiated with
antialias
set totrue
, andalpha
set tofalse
.The washout is the renderer’s canvas being composited with the CSS
background-color
, which in the referenced example, is white.@WestLangley OK, thanks for confirming. It wasn’t clear whether you’d tested with Chrome 55.
If things are working in Chrome 55 then this is a bug that’s already been fixed. I’ve closed http://crbug.com/648466 .
@kenrussell Yes, with
--disable-features=WebGLImageChromium
, Chrome 54 appears to render correctly on AMD Radeon HD 6750M in all four cases.