Currently, SVGLoader only returns the nodes.
I hink it’ll be a great improvement if the loader could convert svg nodes to
THREE.Shape which could then be used by
THREE.ExtrudeGeometry. With that in place, adding
svg support to the editor would make a few designers happy.
We happen to have some basic code already in webgl_geometry_extrude_shapes2:
Also, for reference, @jonobr1 has been tackling this same issue for
two.js for a while now: