I don’t know if multiple materials is now supported in any way?
MultiMaterial has been deprecated – but I cannot find any documentation or help on how to create a custom mesh (NOT a CUBE) with multiple materials – or how my faceVertexUvs structure has to look or how to get this working..
Any help or links please?
I might not understand correctly what you are trying to achieve, but supplying an array should work? Upon using
THREE.MultiMaterial
a warning should be logged to console, which reads:Example:
I’m using this for my own custom mesh.