I would like to have a light attached to the Camera so that it does not rotate when I rotate the whole scene through
I am setting up lights like this:
var light = new THREE.DirectionalLight( 0xFFFFFF, 1 ); light.position.set( -0.65, 0.59, 0.48 ).normalize(); scene.add( light );
I think the problem is because lights are binded to the scene. In OpenGL I could set them with an identity modelView matrix and have them fixed but not really sure how to do this with three.js. Has anybody had this problem before?