Description of the problem
Sprites dont get rendered properly in VR mode. In non-VR mode, it works perfectly. In VR mode, i can only see the sprite in the right camera and the position is also getting changed. Please check the screenshots –
Non-VR mode:
Is it happening because ArrayCamera
hasn’t been checked while rendering sprites?
Three.js version
- Dev
- r86
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, …)
HTC Vive or Oculus
Solved via #14411