SkinnedMesh cannot be placed/rotated

Description of the problem

I am getting a SkinnedMesh from a Collada scene (in the callback) and setting translation and rotation on it have no affect. Adding it to a dedicated scene object does not have the desired effect neither.

class RobotClass extends Object3D {

public loadingCompleted(collada: ColladaModel) {
    const scene = new Scene();
    scene.rotateX(-1.57); // affects all objects in the scene but the robot
    const robot = colladaScene.getObjectByName( as SkinnedMesh; // object is indeed a skinned mesh
   // updateMatrix/updateMatrixWorld have not effects

Any idea how I can resolve this issue? When I add the whole collada.scene object positioning is not an issue.

PS: I am using Typescript bindings

Three.js version
  • Dev
  • r90
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, …)

Author: Fantashit

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