Description of the problem
Im using the SkeletonHelper
on a SkinnedMesh
coming from the colladaLoader2
.
In r82+colladaLoader I used to traverse the scene, check for a THREE.SkinnedMesh
and then create a Helper with the current Object.
Code looked like this:
dae.scene.traverse( function ( child ) {
if ( child instanceof THREE.SkinnedMesh ) {
var skeletonHelper = new THREE.SkeletonHelper( child );
skeletonHelper.material.linewidth = 3;
skeletonHelper.visible = true;
scene.add( skeletonHelper );
}
});
Doing this with r87dev and the colladaLoader2
no skeleton is displayed and no Errors.
Looking at the r87dev webgl_loader_collada_skinning
(dancing trooper) example you can try it yourself. It looks like currently you have to create the Helper by giving it the dae.scene
.
My model contains multiple skinned Meshes, so im looking for a way to create the helper using the particular mesh, not the whole scene. I have to add Im not seeing any problems right now, Im just confused about the change in code.
Three.js version
- Dev
Browser
- Firefox
OS
- Windows
Thank you for the clarification Mugen and all the work lately regarding the AnimationSystem.