Description of the problem
When using an orthographic camera, the scene background (if it’s a cube texture) won’t render.
Here’s a test: http://jsfiddle.net/e50fz47r/
If you uncomment the perspective camera you’ll see that it renders just fine.
Three.js version
- Dev
- r99
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, …)
MacBook Air (13-inch, Mid 2012)
Intel HD Graphics 4000 1536 MB
I do not think it makes sense to use an orthographic camera with a skybox, since the projection varies as a function of the skybox’s size.
A perspective camera does not have that problem (as long as the camera is centered in the skybox, something we ensure).
This workaround seems to be alright for my purposes:
Closing. It’s better to continue the discussion at the forum. We can reopen the issue if there is a more concrete feature request.