Round / circular points via Three.PointsMaterial with WebGL

Been learning a bit about Points. I have a series of points that make up a shape and rotate slowly. Each point is one of 6 colours.

I want to make them circular rather than square, but all of the examples I’ve seen to do that don’t use Points at all. Should I change to a Sprite (as per this example: https://github.com/mrdoob/three.js/blob/master/examples/canvas_lines_sphere.html#L65-L90) and re-factor my code in order to get circular points, or is there another way?

Using r84

Author: Fantashit

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