1 thought on “Rendering with equiangular environment map?

  1. screen shot 2018-03-25 at 8 11 10 pm

    Working out the last bugs now but wanted to quickly tease that I’ve almost got this working!

    I started from @bhouston ‘s HDR environment mapping example, and have add an EXR equiangular -> HDR cubemap generator, which feeds into the existing PMREM generator. You may recognize the light probe is https://github.com/mrdoob/three.js/blob/dev/examples/textures/piz_compressed.exr which is from my prior EXR work. All the conversion is handled right in 3, which obviates the need for any 3rd party tools or pre-processing.

    Hoping to have a PR up in the coming week!

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