I noticed that since v72, the raycaster ignore clicks on objects that are set to visible = false;
I also noticed that some people asked to let the choice to the developer to manage the raycaster to allow clicks on invisible objects as well as visible.
Is there a plan on the roadmap to implement this ?
Thanks
You can do this. Just set the material visibility to false instead of the object visibility.
Maybe the right solution for this will be to implement
layers
inRaycaster
.