I am working on a new CSS3D renderer, which supports BufferGeometry. It can display any type of polygon, not just rectangular shapes. Multimaterials and texture mapping is also supported.
I added the CSS3DObject and CSS3DSprite classes to the project, so the original CSS3D examples will also work.
The examples can be found here: http://css3d.tk/
I would like to contribute it to the project. Should I replace the existing CSS3DRenderer then, or create a CSS3DRenderer2 class?