mesh both receive and cast shadow seems odd

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Author: Fantashit

1 thought on “mesh both receive and cast shadow seems odd

  1. In short:


    • shadow mapping algorithm is rather simple, more complex algorithms address this issue to some degree
    • shadowmap resolution is too low in the acne region. This can be addressed by increading resolution or tightening the shadow camera frustum
    • normals on the cylinder are not “smooth”, this causes each face to be shaded as an individual surface, resulting in unpleasant artifacts when combined with shadow acne.

    I suggest you research a bit into shadowmapping – it will help you understand problems like this in the future and how to deal with them better.
    You might find a discussion here useful: #5554

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