Linewidth on NWjs/MacOS

Description of the problem

Linewidth does work in a Chrome on MacOS, however when packing as a nw.js application this feature seems broken. I tried the -use-gl=dekstop switch to no effect (was not expecting that to work anyway)

Three.js version
  • Dev
  • r82
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
  • All of them
  • Windows
  • MacOS
  • Linux
Hardware Requirements (graphics card, VR Device, …)

Standard Macbook Pro 13″ (2016)

Author: Fantashit

1 thought on “Linewidth on NWjs/MacOS

  1. This is a known WebGL when running on most browsers in Windows (Angle problem), this doesn’t seems related to three.js

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