i am using JSONLoader to load 3d models to my scene .. then i stop the rendering loop to avoid cpu overhead while the scene is stand still,
the problem is when i stop the rendering loop the textures are not loaded yet so the model appear without texture,
i viewd some previous simillar issues and it led me to use LoadingManager with json loader and i stop the rendering loop in the LoadingManager callback not the JSONLoader but nothing changes
Three.js version r84
the problem happens with all browsers
i am using windows 7
code sample is attached with a screenshot
I prefer to use JSONLoader too. Its more flexible for me.
@mahmoudsoliman As you know, load callback is only for JSON. But you can also detect texture loaded see: #10829 (still only in dev tho)
Plus, packing all assets in one zip file might be also helpful for you
https://yomotsu.github.io/ZipLoader/examples/Alicia.html