1 thought on “How to make textures look sharp on a retina display?

  1. Just leaving a comment here for anyone else that finds this, because I almost went mad trying to find an answer and Google kept bringing me here: I had the exact same problem but mine was a very simple solution, it was to simply set the devicePixelRatio in the renderer (r72):

    renderer.setPixelRatio(window.devicePixelRatio ? window.devicePixelRatio : 1);
    

    Worth noting that setting the devicePixelRatio at object creation does not work. Maybe a bug?

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