Hello everyone and sorry for bothering you again, but I’m stuck with a small problem here:
I am visualising a simulated and “ideal” radio network consisting of equally shaped radio cells. These cells are merged together in one large mesh to improve performance. The problem is, when I move (scroll) the center of those meshes out of the view port, the whole mesh disappears. I understand that this has something to do with culling but I did not find any way to manipulate this behavior.
The field _cullEnabled in WebGLRenderer has private access, so disabling does not work for now without modifying the Renderer. Besides that, are there other Culling methods available behaving better in this case?
Here are two screenshots:
Note, that the highlighted sphere in the center of the first image is the same on the left edge in the second one.