Hi!
Today I needed to determine what material in original glTF structure the converted material is.
The reason why I have to do that is, to convert materials generated from GLTFLoader to another one based on external index-property table.
But, I couldn’t get how I can access to original index of the material.
Then, I added a feature to my fork of GLTFLoader that enables me to access original index of GLTF structure.
Here’s a quick example of what I did:
And here’s a diff I did to GLTFLoader.js
: FMS-Cat@acec47f
I have 100%% confidence there are so many better way to perform this but I’m rushing so here’s an issue instead of PR:
I want to access to the index of each stuff (nodes, materials, meshes…) in original glTF structure from converted THREE entities.
@takahirox I think @FMS-Cat is writing a😉
VRMLoader
I’m not gonna talk about our internal issues but talking of license we definitely should release that in MIT since both UniVRM and Three.js follows the way🤗 .
We are currently thinking about how we should let the entire workflow interface, since we might rather prepare a
VRM
class with a handful of methods than just an “interface”.