1 thought on “GLTFExporter: Implement KHR_texture_transform.

  1. This issue is a simple fix, see #15507.

    I think #12788 describes the rest of it well enough.

    NodeMaterial solves the same issues (per-texture transforms, per-texture UV slots), so personally that’s where I’m going to invest my time, but I’m not opposed to other changes if there’s agreement on the API.

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