When exporting a GLTF file from Three.js and then loading it with Unity/GLTF Loader. it allways fails with a NulleReferenceException.
It occurred to me that the example files enclosed with the Unity repo are all small GLTF files with an additional .bin file. (i.e. :
- model.gltf (4kb)
- model.bin (1mb) )
Is there a possibility to generate these .bin files as well?
Weirdest part to me is that the Three.js files are loaded OK by Windows MR viewer, but the example files do not load…