glTF Loader animation bug

Description of the problem

When loading the animated handsWithPlane.gltf file found here: https://www.dropbox.com/sh/dvprkyj2ly782jn/AABLjwQLiOSWfr2VDdtlzjYCa?dl=0

The plane, which should not be animated, seems to be taking animation values from the hands, even though the plane is not attached to any skeleton.
tiltedplane

There are two additional test models in the folder, which are isolated versions of the animated hand and non-animated plane.

Three.js version
  • Dev
  • r84
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
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  • IOS

Author: Fantashit

1 thought on “glTF Loader animation bug

  1. I’ve confirmed this problem.
    I found hand_L bone transformation affects plane.
    Maybe SkinnedMesh/Skeleton building issue?
    I’ll take a look closer….

    /cc @donmccurdy

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