Description of the problem
gl.clear would not clear render target if state mask is currently set (i.e. by previous material)
three.js/src/renderers/WebGL2Renderer.js
Line 101
in
e2e6b07
Three.js version
- Dev
- r90
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
Can you please provide sufficient context so the issue can be reproduced? A live demo would be helpful.