Description of the problem
With the recent Chrome updates on mobile, the FPS drops to 2 FPS when zooming with two fingers.
The FPS for this example is around 60. it drops to 2FPS and creates saccades then get back to normal after the operation. This doesn’t happen with single finger operation, only with 2 fingers zoom.
https://threejs.org/examples/misc_controls_trackball
Three.js version
- r92
Browser
- Chrome mobile
OS
- Android
Wouldn’t this be a Chrome bug?
I think @mrdoob is interested in a solution that works for all controls. If
TrackballControls
is changed, it would be necessary to adjust other controls too in order to retain consistency. Alternatively, we could addtouchAction = none;
to the CSS of all examples that useTrackballControls
.