Firefox shows only a quarter of the canvas area on large sizes

Description of the problem

I’m having trouble with panoramic image display. It worked fine earlier. The library shows up only quarter of the view when in full screen. Thus on smaller screens it’s okay.
The console logs are:

Error: WebGL: drawArrays: Drawing to a destination rect smaller than the viewport rect. (This warning will only be given once) ....three.min.js:671:105
THREE.WebGLRenderer: image is too big (4096x2048). Resized to 1024x512 <img src="textures/2294472375_24a3b8ef46_o.jpg"> ....three.min.js:620:1
Error: WebGL: Requested size 1280x703 was too large, but resize to 640x351 succeeded. .... three.min.js:638:421

screenshot at 2016-03-22 11 58 28

Three.js version
  • Dev
  • r75
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
  • All of them
  • Windows
  • Linux
  • Android
  • IOS

Intel GMA 900 graphics card

Author: Fantashit

2 thoughts on “Firefox shows only a quarter of the canvas area on large sizes

  1. Use a decent GPU and try again.

    Well it would be very generous of you, if you could provide me and other website visitors with one. But still we couldn’t do anything with it, because many of us have an integrated GPU’s in our laptops.

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