FBXLoader doesn’t support transformed pivot points

Simplified from #11697 since I’ve figured out the issue.

Here is a simple animation i created in 3ds max:


You can see the pivot point of the red bar has been moved to one end, and it is animated to swing around the pivot.

Loading this in Clara.io:


The animation plays correctly, and the pivot point is displayed in the correct place.

Loading in Paint3D in windows – animations are not played, but the bar is in the correct place:


Finally, loading in three.js and I get this:


The loader has assumed that the pivot point is at the centre of the bar and moved it accordingly – the animation plays around this new pivot.

Here’s the FBX file:

simple joint.zip

Author: Fantashit

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