FBXLoader does not handle rotation order different from ‘ZYX’

Description of the problem

As per FBX documentation, rotation animations can be specified with different Euler formats (axes order). This is currently not parsed from the loader resulting in wrong animations.

Three.js version
  • Dev
  • r87
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, …)

Author: Fantashit

1 thought on “FBXLoader does not handle rotation order different from ‘ZYX’

  1. I’ll look into it over the next couple of days.

    @ignazioa if you could share some model (preferably very simple ones) with different rotation order that I can use for testing that would speed things up.

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