Description of the problem
As per FBX documentation, rotation animations can be specified with different Euler formats (axes order). This is currently not parsed from the loader resulting in wrong animations.
Three.js version
- Dev
- r87
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- macOS
- Linux
- Android
- iOS
I’ll look into it over the next couple of days.
@ignazioa if you could share some model (preferably very simple ones) with different rotation order that I can use for testing that would speed things up.