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Description of the problem
when I load a fbx model , it is fine,
when I load fbx with animation, it is strange.
It looks like position parse error.
Three.js version
- Dev
- r82
- …
Browser
- All of them
- Chrome
- Firefox
- Internet Explorer
OS
- All of them
- Windows
- Linux
- Android
- IOS
Upon further research, I find that usually
RotationPivot
,ScalingPivot
, andPreRotation
are generally assigned whenever in Maya Skeleton bones are assigned a Joint Orientation. Currently you have to bake the animation into the rig in Maya and adjust the Joint Orientation for each keyframe, which I agree is very annoying. Would be better off finding a way to utilizeRotationPivot
,ScalingPivot
andPreRotation
when generating the geometry and keyframes in the loader.