FBX animation load bug

(*** This section is for bug reports and feature requests only. This is NOT a help site. Do not ask help questions here. If you need help, please use stackoverflow. ***)

Description of the problem

when I load a fbx model , it is fine,
when I load fbx with animation, it is strange.
It looks like position parse error.

Three.js version
  • Dev
  • r82
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
  • All of them
  • Windows
  • Linux
  • Android
  • IOS

Author: Fantashit

1 thought on “FBX animation load bug

  1. Upon further research, I find that usually RotationPivot, ScalingPivot, and PreRotation are generally assigned whenever in Maya Skeleton bones are assigned a Joint Orientation. Currently you have to bake the animation into the rig in Maya and adjust the Joint Orientation for each keyframe, which I agree is very annoying. Would be better off finding a way to utilize RotationPivot, ScalingPivot and PreRotation when generating the geometry and keyframes in the loader.

Comments are closed.