FBX animation load bug

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Description of the problem

when I load a fbx model , it is fine,
when I load fbx with animation, it is strange.
It looks like position parse error.
image

Three.js version
  • Dev
  • r82
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
  • Android
  • IOS

Author: Fantashit

1 thought on “FBX animation load bug

  1. Upon further research, I find that usually RotationPivot, ScalingPivot, and PreRotation are generally assigned whenever in Maya Skeleton bones are assigned a Joint Orientation. Currently you have to bake the animation into the rig in Maya and adjust the Joint Orientation for each keyframe, which I agree is very annoying. Would be better off finding a way to utilize RotationPivot, ScalingPivot and PreRotation when generating the geometry and keyframes in the loader.

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