fat lines for linesegments?

There are examples … examples/webgl_lines_fat.html (for instance) which indicate that thick lines can work…. but they only work for a line geometry. I have a bunch of line segments https://d3x0r.github.io/STFRPhysics/3d/indexArmProper.html which are not lines… but just segments; can’t the same thing be done for those?

I don’t really want to add 150,000 objects to the scene, but rather 1 object with 150,000 point/color pairs is much more reasonable. (depending on options a LOT of segments can be shown).

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