Failed to load

Hi, I’ve upgraded NWJS Version from 0.24.4 (works fine) to 0.25 SDK, made a build for linux (ubuntu 16), on macos using win, macos builds – work fine.

while starting app on linux I see blank screen, running app from terminal leads to error output in cycle.

[3594:3594:0907/] Failed to load /linux-x64/swiftshader/ /linux-x64/swiftshader/ cannot open shared object file: No such file or directory
[3594:3594:0907/] Exiting GPU process due to errors during initialization

Downloaded directly – starts and is operational, including dev-tools

Author: Fantashit

1 thought on “Failed to load

  1. Welcome to the club, I did a workaround as well.
    Install libgles2-mesa package or something like that – it will install necessary libs. Created directory in project root swiftshader and find at system you install libgles2-mesa all files* and* (total 4 or 6 files, do not copy symlinks) and copy to newly created directory – you are done.

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