EXRLoader Limited map size

Description of the problem

I baked the scene in Unity and showed it in three.js, and loaded the lightmap in .exr format in three.js. As a result, the exr map of 512 * 512 pixels and below were displayed normally, and the map of 1024 * 1024 pixels and above were displayed normally. Display with red, green and blue noise. for example:

1 exr maps baked by Unity to use as a lightmap,size 1024*1024
image

1 exr maps baked by Unity to use as a lightmap for the model, size 1024*1024
image

4 exr maps baked by Unity to use as a lightmap for the model, size 512*512
image

Three.js version
  • Dev
  • r113
Browser
  • [x ] Chrome
OS
  • [x ] Windows
Hardware Requirements (graphics card, VR Device, …)

NVIDIA GeForce GTX 1060 5GB;
Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz

Author: Fantashit

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