Description of the problem
I baked the scene in Unity and showed it in three.js, and loaded the lightmap in .exr format in three.js. As a result, the exr map of 512 * 512 pixels and below were displayed normally, and the map of 1024 * 1024 pixels and above were displayed normally. Display with red, green and blue noise. for example:
1 exr maps baked by Unity to use as a lightmap,size 1024*1024
1 exr maps baked by Unity to use as a lightmap for the model, size 1024*1024
4 exr maps baked by Unity to use as a lightmap for the model, size 512*512
Three.js version
- Dev
- r113
- …
Browser
- [x ] Chrome
OS
- [x ] Windows
Hardware Requirements (graphics card, VR Device, …)
NVIDIA GeForce GTX 1060 5GB;
Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz
@sciecode I have tested it, the effect is normal;
