Envmap too shiny on android

Describe the bug
Models loaded on desktop and mobile (android) don’t have the same look. On android, everything is shiny

To Reproduce
I have found this Reddit post, with a good example from 11 months ago that still displays badly on Android https://www.reddit.com/r/threejs/comments/fsms6d/gltf_roughness_texture_inverted_on_mobile/

Expected behavior
Both desktop and android should display the same

Example
Model from the reddit post above:
https://welvt43di5csz8w33jig9a-on.drv.tw/PLANE2/

Screenshots
image

Platform:

  • Device: Google Pixel 4
  • OS: Android
  • Browser: Chrome
  • Three.js version: r124

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