Description of the problem
Creating a texture with DataTexture of 227×227 RGB pixels results in a ” texImage2D: ArrayBufferView not big enough for request” error.
Excerpt from my code:
var values = new Uint8Array(…);
var texture = new THREE.DataTexture(values, 227, 227, THREE.RGBFormat, THREE.UnsignedByteType);
(I double-checked values.length, it’s 227x227x3=154587 as it should be).
Or using ImageUtils, which results in the same error:
var texture = THREE.ImageUtils.generateDataTexture(227, 227, new THREE.Color(0xffffff));
NPOT texture WebGL support is definitely working, as simply loading a 227×227 image from a static PNG using the TextureLoader renders correctly.
Three.js version
r79
Browser
Tested with Chrome 52.0.2743.116
OS
Arch Linux 64-bit
First of all… @paulmelis @isolin can you guys check if setting
texture.unpackAlignment
to1
works for you?