When I use the same code for viewing the file without lights,animation and everything it works fine.Below I have attached the file that is working perfectly.
But when I add lights and other files, it does not working correctly. I cannot able to identify what is the problem with the code.Below I have attached the file added with lights and other file types.
But When I try to load same file with local software that is there any problem with the DAE file, it works perfectly. Below I will attach the screenshot how it should display
Map.ts
import { AfterViewInit, Component, ElementRef, ViewChild, HostListener } from '@angular/core';
import { LoadingController } from 'ionic-angular';
import * as THREE from 'three';
import "./../../providers/three-enabler";
import "three/examples/js/controls/OrbitControls";
import "three/examples/js/loaders/ColladaLoader";
@Component({
selector: 'map',
templateUrl: 'map.html'
})
export class MapComponent implements AfterViewInit{
private renderer: THREE.WebGLRenderer;
private camera: THREE.PerspectiveCamera;
public scene: THREE.Scene;
public fieldOfView: number = 20;
public nearClippingPane: number = 1;
public farClippingPane: number = 1100;
public controls: THREE.OrbitControls;
@ViewChild('canvas')
private canvasRef: ElementRef;
constructor(public loadingCtrl: LoadingController) {
this.render = this.render.bind(this);
this.onModelLoadingCompleted = this.onModelLoadingCompleted.bind(this);
}
private get canvas(): HTMLCanvasElement {
return this.canvasRef.nativeElement;
}
private createScene() {
this.scene = new THREE.Scene();
var loader = new THREE.ColladaLoader();
loader.load('assets/Buildings/MITblock.DAE', this.onModelLoadingCompleted);
}
private onModelLoadingCompleted(collada) {
const loading = this.loadingCtrl.create({
content:'Loading Please Wait...'
});
loading.present();
var modelScene = collada.scene;
this.scene.add(modelScene);
loading.dismiss();
this.render();
}
private createCamera() {
let aspectRatio = this.getAspectRatio();
this.camera = new THREE.PerspectiveCamera(
this.fieldOfView,
aspectRatio,
this.nearClippingPane,
this.farClippingPane
);
// Set position and look at
this.camera.position.x = 10;
this.camera.position.y = 20;
this.camera.position.z = 90;
}
private getAspectRatio(): number {
let height = this.canvas.clientHeight;
if (height === 0) {
return 0;
}
this.canvas.style.width = "100%%";
this.canvas.style.height = "100%%";
return this.canvas.clientWidth / this.canvas.clientHeight;
}
private startRendering() {
this.renderer = new THREE.WebGLRenderer({
canvas: this.canvas,
antialias: true
});
this.renderer.setPixelRatio(devicePixelRatio);
this.renderer.setSize(this.canvas.clientWidth, this.canvas.clientHeight);
this.renderer.shadowMap.enabled = true;
this.renderer.shadowMap.type = THREE.PCFSoftShadowMap;
this.renderer.setClearColor(0xffffff, 1);
this.renderer.autoClear = true;
let component: MapComponent = this;
(function render() {
requestAnimationFrame(render);
component.render();
}());
}
public render() {
this.renderer.render(this.scene, this.camera);
}
public addControls() {
this.controls = new THREE.OrbitControls(this.camera);
this.controls.rotateSpeed = 1.0;
this.controls.zoomSpeed = 1.2;
this.controls.addEventListener('change', this.render);
}
/* EVENTS */
public onMouseDown(event: MouseEvent) {
console.log("onMouseDown");
event.preventDefault();
// Example of mesh selection/pick:
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
mouse.x = (event.clientX / this.renderer.domElement.clientWidth) * 2 - 1;
mouse.y = - (event.clientY / this.renderer.domElement.clientHeight) * 2 + 1;
raycaster.setFromCamera(mouse, this.camera);
var obj: THREE.Object3D[] = [];
this.findAllObjects(obj, this.scene);
var intersects = raycaster.intersectObjects(obj);
console.log("Scene has " + obj.length + " objects");
console.log(intersects.length + " intersected objects found")
intersects.forEach((i) => {
console.log(i.object); // do what you want to do with object
});
}
private findAllObjects(pred: THREE.Object3D[], parent: THREE.Object3D) {
// NOTE: Better to keep separate array of selected objects
if (parent.children.length > 0) {
parent.children.forEach((i) => {
pred.push(i);
this.findAllObjects(pred, i);
});
}
}
public onMouseUp(event: MouseEvent) {
console.log("onMouseUp");
}
@HostListener('window:resize', ['$event'])
public onResize(event: Event) {
this.canvas.style.width = "100%%";
this.canvas.style.height = "100%%";
console.log("onResize: " + this.canvas.clientWidth + ", " + this.canvas.clientHeight);
this.camera.aspect = this.getAspectRatio();
this.camera.updateProjectionMatrix();
this.renderer.setSize(this.canvas.clientWidth, this.canvas.clientHeight);
this.render();
}
@HostListener('document:keypress', ['$event'])
public onKeyPress(event: KeyboardEvent) {
console.log("onKeyPress: " + event.key);
}
/* LIFECYCLE */
ngAfterViewInit() {
this.createScene();
this.createCamera();
this.startRendering();
this.addControls();
}
}
Map.html
<canvas #canvas (mousedown)="onMouseDown($event)" (mouseup)="onMouseUp($event)"></canvas>
@Perinban BTW: This is how it feels implementing a loader for😁
Collada
and then test it with randomdae
files from the web