Cleanup Requested: Examples with Console Warnings

The following webGL examples throw console warnings:

  • webgl_materials_variations_toon.html – Output of vertex shader ‘vNormal’ not read by fragment shader (caused by effects/OutlineEffect.js). Also webgl_loader_mmd.html, webgl_loader_mmd_pose.html, webgl_loader_mmd_audio.html /ping @takahirox

fixed:

  • webgl_loader_kmz.html – Missing doc.kml file /ping @mrdoob

  • webgl_loader_obj2_options.html – object_group “_default” was defined with unresolvable material /ping @kaisalmen

  • webgl_materials_nodes.html – Output of vertex shader ‘vObjectNormal’ not read by fragment shader… additional errors with other dropdown selections /ping @sunag

  • webgl_mirror_nodes.html – Output of vertex shader ‘vObjectNormal’ not read by fragment shader /ping @sunag

  • webgl_sprites_nodes.html – sprites nodes – Output of vertex shader ‘vPosition’ not read by fragment shader /ping @sunag

  • webgl_loader_sea3d_morph.html – image is not power of two (200×200) /ping @sunag

  • webgl_loader_ctm_materials.html – .metal has been removed

  • webgl_materials_bumpmap_skin.html – Output of vertex shader ‘vDirectionalShadowCoord’ not read by fragment shader

  • webgl_panorama_dualfisheye.html – image is not power of two (1920×1090)

  • webgl_postprocessing_masking.html – image is not power of two (758×600)

  • webgl_shaders_ocean2.html – Output of vertex shader ‘vUV’ not read by fragment shader

  • webgl_loader_gcode.html – Command not supported

three.js 105dev

Author: Fantashit

1 thought on “Cleanup Requested: Examples with Console Warnings

  1. I have finally addressed the issue of webgl_loader_obj2_options.html in the referenced PR above.

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