I’m toying with proof of concepts for a game that I am porting from a native client to a web-based client. The biggest hurdle is rendering the world map without latency.
One option that I am considering is converting the world map to a .obj
file and streaming it via Nexus and streaming only what is within the view. Is this a reasonable approach? Or, does Three.js have built-in functionality to tackle this specific issue?
Please use the forum for help.