Can I implement progressive loading for a static isometric tilemap?

I’m toying with proof of concepts for a game that I am porting from a native client to a web-based client. The biggest hurdle is rendering the world map without latency.

One option that I am considering is converting the world map to a .obj file and streaming it via Nexus and streaming only what is within the view. Is this a reasonable approach? Or, does Three.js have built-in functionality to tackle this specific issue?

Author: Fantashit

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