i hava a Object3D instance, which includes a CubeGeometry and a TextGeometry. My Question: It is possible to get the
bounding box of this compounded geometries? i ask this, because i saw that the Object3D class doesn’t have a boundingBox-Method
and i have no approach to calculate it for all objects include in the Object3D container.
My idea was it to center the camera depending on the Object3D- containers centeroid and therefore i have to know the boundingBox.