Attach object to bone (Skeletal animation)

Previously I calculated a point on the mesh, I attached a box to, by using the morphtarget vertex data. Obviously this is quite straight forward, but how would I go about and do the same with a skeletal animated model?

As far as I know the animation-system was developed by @alteredq , but I couldn’t fully figure it out, especially the bone texture. How is the current position of a bone calculated?

Author: Fantashit

1 thought on “Attach object to bone (Skeletal animation)

  1. true, but I need to know where the vertices are, but since

    your answer seems to be the only comprehensive one out there

    means I’ve found it on google, I’m here. perhaps I should echo this to stackoverflow.

    edit: added to stackoverflow

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