Ambient Occlusion is not working great with antialiasing

HI Team,

I have tried https://threejs.org/examples/?q=ssa#webgl_postprocessing_ssao for ambient occlusion. It is showing shadow but antialias is not working with that.

As I applied ambient occlusion it added some lines at outer side of the model and renderer loose antialias.

Is it known issue or is there anything where we can do something else.

Three.js version
  • prod
  • r83
Browser
  • All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • All of them
  • Windows
  • Linux
  • Android
  • IOS
Hardware Requirements (graphics card, VR Device, …)

Author: Fantashit

1 thought on “Ambient Occlusion is not working great with antialiasing

  1. Our SSAO is completely broken, it isn’t even a proper SSAO algorithm. It appears to just to use the normal compared to the forward direction and makes things darker the more these two directions differ. That isn’t SSAO. I think the code broke a years ago and never got fixed.

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