Description of the problem
I’m trying to combine a toon shader, outline pass, pixel pass, and a fire effect in a demo I’m doing and I noticed that when you add a FIRE it breaks OutlinePass for other objects.
Example:
https://jsfiddle.net/xq5m96c8/6/
I think the release and dev branches are labeled wrong here:
Three.js version
- Dev
- r108
- …
Browser
- [] All of them
- Chrome
- Firefox
- Internet Explorer
OS
- [] All of them
- Windows
- macOS
- Linux
- Android
- iOS
Hardware Requirements (graphics card, VR Device, …)
P.S. Really loving three.js
I can take a look and see if I can figure it out.