Adding THREE.Fire to a scene breaks THREE.OutlinePass

Description of the problem

I’m trying to combine a toon shader, outline pass, pixel pass, and a fire effect in a demo I’m doing and I noticed that when you add a FIRE it breaks OutlinePass for other objects.

Example:
https://jsfiddle.net/xq5m96c8/6/

I think the release and dev branches are labeled wrong here:

Three.js version
  • Dev
  • r108
Browser
  • [] All of them
  • Chrome
  • Firefox
  • Internet Explorer
OS
  • [] All of them
  • Windows
  • macOS
  • Linux
  • Android
  • iOS
Hardware Requirements (graphics card, VR Device, …)

P.S. Really loving three.js

Author: Fantashit

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