I have producted a buffergeometry with the great js-lab.and,i set the material as new THREE.MeshLambertMaterial({flatShading:true});
,but,i found it didn’t work.oh,hoping somebody can help me!
2 thoughts on “a problem about buffergeometry flatShading:true”
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Sry, the question was overlooked. I’ve added an answer with a live example and a reference to #7130.